Author bio

Author Image

Harry Connolly - book author

Harry Connolly is the author of books: Child of Fire (Twenty Palaces, #1), Game of Cages (Twenty Palaces, #2), Circle of Enemies (Twenty Palaces, #3), Twenty Palaces (Twenty Palaces, #0.5), The Way Into Chaos (The Great Way #1), The Way Into Magic (The Great Way #2), The Way Into Darkness (The Great Way #3), A Key, an Egg, an Unfortunate Remark, The Twisted Path: A Twenty Palaces Novella (Twenty Palaces #3.5), The Wooden Man

Author Signature

Author Books

#
Title
Description
01
Ray Lilly is living on borrowed time. He's the driver for Annalise Powliss, a high-ranking member of the Twenty Palace Society, a group of sorcerers devoted to hunting down and executing rogue magicians. But because Ray betrayed her once, Annalise is looking for an excuse to kill him - or let someone else do the job.

Unfortunately for both of them, Annalise's next mission goes wrong, leaving her critically injured. With the little magic he controls, Ray must complete her assignment alone. Not only does he have to stop a sorcerer who's sacrificing dozens of innocent lives in exchange for supernatural power, he must find - and destroy - the source of that inhuman magic.
02

A SECRET HIGH-STAKES AUCTION
 
As a wealthy few gather to bid on a predator capable of destroying all life on earth, the sorcerers of the Twenty Palace Society mobilize to stop them. Caught up in the scramble is Ray Lilly, the lowest of the low in the society—an ex–car thief and the expendable assistant of a powerful sorcerer. Ray possesses exactly one spell to his name, along with a strong left hook. But when he arrives in the small town in the North Cascades where the bidding is to take place, the predator has escaped and the society’s most powerful enemies are desperate to recapture it. All Ray has to do is survive until help arrives. But it may already be too late.

03
Former car thief Ray Lilly is now the expendable grunt of a sorcerer responsible for destroying extradimensional predators summoned to our world by power-hungry magicians. Luckily, Ray has some magic of his own, and so far it's kept him alive. But when a friend from his former gang calls him back to his old stomping grounds in Los Angeles, Ray may have to face a threat even he can't handle. A mysterious spell is killing Ray's former associates, and they blame him. Worse yet, the spell was cast by Wally King, the sorcerer who first dragged Ray into the brutal world of the Twenty Palace Society. Now Ray will have to choose between the ties of the past and the responsibilities of the present, as he and the Society face not only Wally King but a bizarre new predator.
04
When Ray Lilly was 13 years old, a handgun accident landed his best friend, Jon Burrows, in a wheelchair and turned Ray into a runaway and petty criminal. Fifteen years later, Ray returns home after a stint in prison; he’s determined to go straight, but he knows he can’t do that without making peace with his old friend.

What Ray doesn’t expect is to discover that Jon has just received a mysterious cure–not only is he out of his wheelchair, he seems stronger and faster than… well, pretty much anyone. Worse, his cure has drawn the attention of all sorts of attention: the media are camped out on his block, the police are investigating him for insurance fraud, and weird shadowy figures have begun to draw closer, figures who clearly do not mean to do Jon any good.

Can Ray atone for the biggest mistake of his life by protecting his oldest friend? And what terrible price will the world have to pay if he succeeds?
05
The Great Way is an epic fantasy trilogy about a supernatural invasion that destroys an empire.

The city of Peradain is the heart of an empire built with steel, spears, and a monopoly on magic… until, in a single day, it falls, overthrown by a swarm of supernatural creatures of incredible power and ferocity. Neither soldier nor spell caster can stand against them.

The empire's armies are crushed, its people scattered, its king and queen killed. Freed for the first time in generations, city-states scramble to seize neighboring territories and capture imperial spell casters. But as the creatures spread across the land, these formerly conquered peoples discover they are not prepared to face the enemy that destroyed an empire.

Can the last Peradaini prince, pursued by the beasts that killed his parents, cross battle-torn lands to retrieve a spell that might—just might—turn the battle against this new enemy?
06
Having lost the prince to the madness of The Blessing, Tejohn and Cazia are the only people who know of his plan to retrieve a secret spell that might, just might, turn the tide of battle against the grunts.

But Tejohn’s body is broken, and Cazia has been stripped of her magic. Worse, both are being held captive: Tejohn faces charges of treason in the lands where he was born. On the other side of the continent, Cazia is a prisoner of the Tilkilit queen, a creature with a desperate, deadly plan.

While they struggle for their freedom, The Blessing continues to spread across Kal-Maddum, their numbers growing more numerous as the human population shrinks. What had started as a race to restore an empire has quickly become a mission to save humanity from extinction.
07
What was once the Peradaini Empire is now a wasted landscape of burned, empty cities and abandoned farmlands. The Blessing, now more numerous than ever, continues to spread across the continent, driving refugees to the dubious safety of the city walls. Unharvested crops mean that few strongholds have enough provisions to last the winter, although most know the grunts will take them before starvation will.

But hope survives. A piece of stolen magic just might halt the spread of The Blessing if Tejohn and Cazia can find a scholar with the skill to recreate the spell. If such a person still lives.

Unfortunately, they are nearly out of time. The few remaining human enclaves are isolated and under siege. Worse, The Blessing has spread to other sentient creatures. If Cazia and Tejohn are going to strike back at their monstrous enemy, they can not delay.

And there’s another, deeper question left unaddressed: where did The Blessing come from, and why have they invaded Kal-Maddum?
08
A MYSTERIOUS KILLING

After years of waging a secret war against the supernatural, Marley Jacobs put away her wooden stakes and silver bullets, then turned her back on violence. She declared Seattle, her city, a safe zone for everyone, living and undead. There would be no more preternatural murder under her watch.

But waging peace can make as many enemies as waging war, and when Marley's nephew turns up dead in circumstances suspiciously like a vampire feeding, she must look into it. Is there a new arrival in town? Is someone trying to destroy her fragile truce? Or was her nephew murdered because he was, quite frankly, a complete tool?

As Marley investigates her nephew's death, she discovers he had been secretly dabbling in the supernatural himself. What, exactly, had he been up to, and who had he been doing it with? More importantly, does it threaten the peace she has worked so hard to create? (Spoiler: yeah, it absolutely does.)
09
Ray Lilly has been summoned to the headquarters of the Twenty Palace Society to answer one question: How has he managed to survive mission after mission fighting alongside his boss, Annalise? He doesn't have the power of a full peer of the society. He's a wooden man. An assistant. A diversion. The other peers want to know what's going on, so it's off to Europe for a trip to the First Palace. And no place in the world is safer than inside the headquarters of the Twenty Palace Society, right?

Right?
10
Ray Lilly is living on borrowed time. He’s the driver for Annalise Powliss, a high-ranking member of the Twenty Palace Society, a group of sorcerers committed to hunting down and executing rogue magicians. But because Ray betrayed her once, Annalise is looking for an excuse to kill him—or let someone else do the job.

Unfortunately for them both, Annalise’s mission goes wrong in Child of Fire. With his boss critically injured—and only one spell to his name—Ray must stop a sorcerer who sacrifices innocent lives for supernatural power.

In Game of Cages, a secret auction unleashes a predator capable of devouring all life on earth, and it’s up to Ray to catch it before the society’s most powerful enemies capture it first. And in Circle of Enemies, when Ray finds out his old gang is in magical trouble, he will either have to save them...or kill them.

As unstoppable as a bullet train from hell, The Wooden Man by newcomer Harry Connolly—who has been lauded by the likes of no less than Jim Butcher and Charlaine Harris(!)—speeds from Seattle to L.A. through a gritty, modern-day landscape where heroes with strange powers battle unspeakable horrors out of the Deeps.

Expect collateral damage. Lots of it.