Larry Correia - book author
Larry Correia (born 1977) is the New York Times bestselling author of the Monster Hunter International series, the Grimnoir Chronicles, and the thriller Dead Six.
Larry Correia is the author of books: Monster Hunter International (Monster Hunter International, #1), Monster Hunter Vendetta (Monster Hunter International, #2), Hard Magic (Grimnoir Chronicles, #1), Monster Hunter Alpha (Monster Hunter International, #3), Monster Hunter Legion (Monster Hunter International, #4), Spellbound (Grimnoir Chronicles, #2), Monster Hunter Nemesis (Monster Hunter International, #5), Warbound (Grimnoir Chronicles, #3), Son of the Black Sword (Saga of the Forgotten Warrior, #1), The Adventures of Tom Stranger, Interdimensional Insurance Agent (Tom Stranger, Interdimensional Insurance Agent, #1)
It turns out that monsters are real. All the things from myth, legend, and B-movies are out there, waiting in the shadows. Officially secret, some of them are evil, and some are just hungry. On the other side are the people who kill monsters for a living. Monster Hunter International is the premier eradication company in the business. And now Owen is their newest recruit.
It’s actually a pretty sweet gig, except for one little problem. An ancient entity known as the Cursed One has returned to settle a centuries old vendetta. Should the Cursed One succeed, it means the end of the world, and MHI is the only thing standing in his way. With the clock ticking towards Armageddon, Owen finds himself trapped between legions of undead minions, belligerent federal agents, a cryptic ghost who has taken up residence inside his head, and the cursed family of the woman he loves.
Business is good... Welcome to Monster Hunter International.
Accountant turned professional monster hunter, Owen Zastava Pitt, managed to stop the nefarious Old One’s invasion plans last year, but as a result made an enemy out of one of the most powerful beings in the universe. Now an evil death cult known as the Church of the Temporary Mortal Condition wants to capture Owen in order to gain the favor of the great Old Ones.
The Condition is led by a fanatical necromancer known as the Shadow Man. The government wants to capture the Shadow Man and has assigned the enigmatic Agent Franks to be Owen’s full time bodyguard, which is a polite way of saying that Owen is monster bait.
With supernatural assassins targeting his family, a spy in their midst, and horrific beasties lurking around every corner, Owen and the staff of Monster Hunter International don’t need to go hunting, because this time the monsters are hunting them. Fortunately, this bait is armed and very dangerous . . .
Earl Harbinger may be the leader of Monster Hunter International, but he’s also got a secret. Nearly a century ago, Earl was cursed to be werewolf. When Earl receives word that one of his oldest foes, a legendarily vicious werewolf that worked for the KGB, has mysteriously appeared in the remote woods of Michigan, he decides to take care of some unfinished business. But another force is working to bring about the creation of a whole new species of werewolf. When darkness falls, the final hunt begins, and the only thing standing in their way is a handful of locals, a lot of firepower, and Earl Harbinger’s stubborn refusal to roll over and play dead.
Here’s a sample of Larry Correia’s prose punch from series opener, Monster Hunter International “I didn’t wake up that morning and decide that I was going to kill my boss with my bare hands. It was much more complicated than that.”
Monster Hunter International might be the premier monster eradication company in the business, but they’ve got competition.
When hunters from around the world gather in Las Vegas for a conference, a creature left over from a World War Two weapons experiment wakes up and goes on a rampage across the desert. A not-so-friendly wager between the rival companies turns into a race to see who can bag the mysterious creature first.
Only there is far more to this particular case than meets the eye, and as Hunters fall prey to their worst nightmares, Owen Zastava Pitt and the staff of Monster Hunter International have to stop an ancient god from turning Sin City into a literal hell on earth.
The Grimnoir Society’s mission is to protect people with magic, and they’ve done so—successfully and in secret—since the mysterious arrival of the Power in the 1850s, but when a magical assassin makes an attempt on the life of President Franklin Roosevelt, the crime is pinned on the Grimnoir. The knights must become fugitives while they attempt to discover who framed them.
Thing go from bad to worse when Jake Sullivan, former p.i. and knight of the Grimnoir, receives a telephone call from a dead man—a man he helped kill.. Turns out the Power jumped universes because it was fleeing from a predator that eats magic and leaves destroyed worlds in its wake. That predator has just landed on Earth.
Agent Franks of the U.S. Monster Control Bureau is a man of many parts—parts from other people, that is. Franks is nearly seven feet tall and all muscle. He's nearly indestructible. Plus he’s animated by a powerful alchemical substance and inhabited by a super-intelligent spirit more ancient than humanity itself.
Good thing he’s on our side. More or less.
Sworn to serve and protect the United States of America from all monsters by one of the country’s founding fathers, Franks has only one condition to the agreement: no matter what the government learns of him, no matter what is discovered concerning his odd physiology or the alchemy behind the elixir that made him, the government is never, ever allowed to try and make more like him. Such is absolutely forbidden and should the powers-that-be do so, then the agreement is null and void.
Project Nemesis: in a secret location, using sophisticated technology and advanced genetic engineering, the director of the very agency Franks works for is making more like him. And the director is not content with making one. Nope, he’s making thirteen.
Now all bets are off, and Hell hath no fury like a monster betrayed. Particularly if that monster happens to be an undying killing machine capable of taking out vampires and werewolves with one hand tied behind his back.
Only a handful of people in the world know that mankind’s magic comes from a living creature, and it is a refugee from another universe. The Power showed up here in the 1850s because it was running from something. Now it is 1933, and the Power’s hiding place has been discovered by a killer.
It is a predator that eats magic and leaves destroyed worlds in its wake. Earth is next.
Former private eye, Jake Sullivan, knows the score. The problem is hardly anyone believes him. The world’s most capable Active, Faye Vierra, could back him up, but she is hiding from the forces that think she is too dangerous to let live. So Jake has put together a ragtag crew of airship pirates and Grimnoir knights, and set out on a suicide mission to stop the predator before it is too late.
Ashok Vadal has been chosen by a powerful ancient weapon to be its bearer. He is a Protector, the elite militant order of roving law enforcers. No one is more merciless in rooting out those who secretly practice the old ways. Everything is black or white, good or evil, until he discovers his entire life is a fraud. Ashok isn’t who he thinks he is, and when he finds himself on the wrong side of the law, the consequences lead to rebellion, war—and destruction.
Don't let this happen to you!
Rifts happen, so you should be ready when universes collide. A policy with Stranger & Stranger can cover all of your interdimensional insurance needs. Rated "Number One in Customer Satisfaction" for three years running, no claim is too big or too weird for Tom Stranger to handle.
But now Tom faces his greatest challenge yet. Despite being assigned the wrong—and woefully inadequate—intern, Tom must still provide quality customer service to multiple alternate Earths, all while battling tentacle monsters, legions of the damned, an evil call center in Nebraska, and his archnemesis, Jeff Conundrum. Armed with his Combat Wombat and a sense of fair play, can Tom survive? And will Jimmy the Intern ever discover his inner insurance agent?
It's time to kick ass and adjust claims.
Adam Baldwin (Firefly, Chuck) performs Larry Correia's madcap interdimensional tale of underwriting and space travel, where the only thing scarier than tentacle monsters is a high deductible.